Sunday 1 February 2015

Computer

The Computer
In basic terms, a computer is an electronic device that processes data, converting it into information that is useful to people. Any computer—regardless of its type—is controlled by programmed instructions, which give the machine a purpose and tell it what to do.
A computer is an electronic machine, operating under the control of instructions stored in its own memory that can accept data, manipulate the data according to specified rules, produce results, and store the results for future use. Computers process data to create information. Data is a collection of raw unprocessed facts, figures, and symbols. Information is data that is organized, meaningful, and useful. To process data into information, a computer uses hardware and software. Hardware is the electric, electronic, and mechanical equipment that makes up a computer. Software is the series of instructions that tells the hardware how to perform tasks.

Computers have touched every part of our lives: the way we work, the way we learn, the way we live, even the way we play. It almost is impossible to go through a single day without encountering a computer, a device dependent on a computer, information produced by a computer, or a word that was introduced or whose meaning has changed with the advent of computers. Because of the significance of computers in today’s world, it is important to be computer literate. Being computer literate means you have knowledge and understanding
of computers and their uses.

It is difficult to think of a field in which computers are not used. In addition to general-purpose computers, special-purpose computers are used in everything from automobiles to electric razors. Consider how computers have influenced our daily lives, both positively and negatively. (“To err is human, but to really foul things up requires a computer.”  Anonymous from a BBC Radio broadcast.) List ways in which computers are being used today. What is the most common use?What is the most unusual use? As a result of the expanding use of computers, in 1986 Florida became the first state to demand computer literacy of all students by grade 12.
Although computers are thought of as a relatively recent innovation, the term computer has a long history. Prior to 1940, “computer” was a job title that referred to anyone performing calculations.
Consider how data is different from information. Data is processed into information. Clifford Stoll – lecturer, computer security expert, and author of Silicon Snake Oil: Second Thoughts on the Information Superhighway – notes a wide gap between data and information. Stoll insists that information has a pedigree, or lineage. Its source is known, whether by a respected professor or a seventh grader. “The Internet has great gobs of data,” Stoll maintains, “and little, little information.”
The first three operations in the information processing cycle — input, process, and output — are performed to process data into information, while the fourth operation — storage — refers to a computer’s electronic reservoir capability. Think about how we perform each phase in the information processing cycle in the “human computer” (i.e., the human brain) while completing a common task, such as learning a telephone number.

The history of computer
The history of computer development is often referred to in reference to the different generations of computing devices. Each generation of computer is characterized by a major technological development that fundamentally changed the way computers operate, resulting in increasingly smaller, cheaper, morepowerful and more efficient and reliable devices. Read about each generation and the developments that led to the current devices that we use today.
First Generation (1940-1956) Vacuum Tubes
The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often enormous, taking up entire rooms. They were very expensive to operate and in addition to using a great deal of electricity, generated a lot of heat, which was often the cause of malfunctions.
First generation computers relied on machine language, the lowest-level programming language understood by computers, to perform operations, and they could only solve one problem at a time. Input was based on punched cards and paper tape, and output was displayed on printouts.
The UNIVAC and ENIAC computers are examples of first-generation computing devices. The UNIVAC was the first commercial computer delivered to a business client, the U.S. Census Bureau in 1951.
Second Generation (1956-1963) Transistors
Transistors replaced vacuum tubes and ushered in the second generation of computers. The transistor was invented in 1947 but did not see widespread use in computers until the late 1950s. The transistor was far superior to the vacuum tube, allowing computers to become smaller, faster, cheaper, more energy-efficient and more reliable than their first-generation predecessors. Though the transistor still generated a great deal of heat that subjected the computer to damage, it was a vast improvement over the vacuum tube. Second-generation computers still relied on punched cards for input and printouts for output.
Second-generation computers moved from cryptic binary machine language to symbolic, or assembly, languages, which allowed programmers to specify instructions in words. High-level programming languages were also being developed at this time, such as early versions of COBOL and FORTRAN. These were also the first computers that stored their instructions in their memory, which moved from a magnetic drum to magnetic core technology.
The first computers of this generation were developed for the atomic energy industry.
Third Generation (1964-1971) Integrated Circuits
The development of the integrated circuit was the hallmark of the third generation of computers. Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically increased the speed and efficiency of computers.
Instead of punched cards and printouts, users interacted with third generation computers through keyboards and monitors and interfaced with an operating system, which allowed the device to run many different applications at one time with a central program that monitored the memory. Computers for the first time became accessible to a mass audience because they were smaller and cheaper than their predecessors.
Fourth Generation (1971-Present) Microprocessors
The microprocessor brought the fourth generation of computers, as thousands of integrated circuits were built onto a single silicon chip. What in the first generation filled an entire room could now fit in the palm of the hand. The Intel 4004 chip, developed in 1971, located all the components of the computer—from the central processing unit and memory to input/output controls—on a single chip.
In 1981 IBM introduced its first computer for the home user, and in 1984 Apple introduced the Macintosh. Microprocessors also moved out of the realm of desktop computers and into many areas of life as more and more everyday products began to use microprocessors.
As these small computers became more powerful, they could be linked together to form networks, which eventually led to the development of the Internet. Fourth generation computers also saw the development of GUIs, the mouse and handheld devices.
Fifth Generation (Present and Beyond) Artificial Intelligence
Fifth generation computing devices, based on artificial intelligence, are still in development, though there are some applications, such as voice recognition, that are being used today. The use of parallel processing and superconductors is helping to make artificial intelligence a reality. Quantum computation and molecular and nanotechnology will radically change the face of computers in years to come. The goal of fifth-generation computing is to develop devices that respond to natural language input and are capable of learning and self-organization.


TYPES OF COMPUTERS
Computers can be classified based on their principles of operation or on their configuration. By configuration, we mean the size, speed of doing computation and storage capacity of a computer.Types of Computers based on Principles of OperationThere are three different types of computers according to the principles of operation. Those three types of computers areAnalog ComputersDigital ComputersHybrid Computers
Analog Computers
Analog Computer is a computing device that works on continuous range of values. The results given by the analog computers will only be approximate since they deal with quantities that vary continuously. It generally deals with physical variables such as voltage, pressure, temperature, speed, etc.
Digital Computers
On the other hand a digital computer operates on digital data such as numbers. It uses binary number system in which there are only two digits 0 and 1. Each one is called a bit.
The digital computer is designed using digital circuits in which there are two levels for an input or output signal. These two levels are known as logic 0 and logic 1. Digital Computers can give more accurate and faster results.
Digital computer is well suited for solving complex problems in engineering and technology. Hence digital computers have an increasing use in the field of design, research and data processing.
Based on the purpose, Digital computers can be further classified as,
General Purpose Computers
Special Purpose Computers
Special purpose computer is one that is built for a specific application. General purpose computers are used for any type of applications. They can store different programs and do the jobs as per the instructions specified on those programs. Most of the computers that we see today, are general purpose computers.
Hybrid Computers
A hybrid computer combines the desirable features of analog and digital computers. It is mostly used for automatic operations of complicated physical processes and machines. Now-a-days analog-to-digital and digital-to-analog converters are used for transforming the data into suitable form for either type of computation.
For example, in hospital’s ICU, analog devices might measure the patients temperature, blood pressure and other vital signs. These measurements which are in analog might then be converted into numbers and supplied to digital components in the system. These components are used to monitor the patient’s vital sign and send signals if any abnormal readings are detected. Hybrid computers are mainly used for specialized tasks.
Types of Computers based on Configuration
There are four different types of computers when we classify them based on their performance and capacity. The four types are
Mainframe Computers
Mini Computers
Micro Computers

Super Computers
When we talk about types of computers, the first type that comes to our mind would be Super computers. They are the best in terms of processing capacity and also the most expensive ones. These computers can process billions of instructions per second. Normally, they will be used for applications which require intensive numerical computations such as stock analysis, weather forecasting etc. Other uses of supercomputers are scientific simulations, (animated) graphics, fluid dynamic calculations, nuclear energy research, electronic design, and analysis of geological data (e.g. in petrochemical prospecting). Perhaps the best known super computer manufacturer is Cray Research. Some of the "traditional" companies which produce super computers are Cray, IBM and Hewlett-Packard.
As of July 2009, the IBM Roadrunner, located at Los Alamos National Laboratory, is the fastest super computer in the world.
If you want to know more advanced details about super computers, refer to SuperComputers
Mainframe Computers
Mainframe computers can also process data at very high speeds vi.e., hundreds of million instructions per second and they are also quite expensive. Normally, they are used in banking, airlines and railways etc for their applications.
Mini Computers
Mini computers are lower to mainframe computers in terms of speed and storage capacity. They are also less expensive than mainframe computers. Some of the features of mainframes will not be available in mini computers. Hence, their performance also will be less than that of mainframes.
Micro Computers


The invention of microprocessor (single chip CPU) gave birth to the much cheaper micro

The six major categories of computers are personal computers, handheld computers, Internet appliances, mid-range servers, mainframes, and supercomputers. These categories are based on differences in size, speed, processing capabilities, and price. A personal computer can perform all of its input, processing, output, and storage activities by itself. Personal computers include desktop computers and notebook computers. A desktop computer is designed so the system unit, input devices, output devices, and any other devices fit entirely on or under a desk or table. Variations of desktop computers include tower models (computers with tall and narrow system units that can sit vertically on the floor), all-in-one computers (less expensive computers that combine the monitor and system unit into a single device), and workstations (more expensive and powerful computers designed for work that requires intense calculation and graphics capabilities).
A notebook computer is a portable personal computer small enough fit on your lap. Notebook and desktop computers are used at home or in the office to perform application software-related tasks or to access the Internet. A handheld computer is a small computer that fits in your hand. Handheld computers can perform specific, industry-related functions, or can be general-purpose.
A PDA (personal digital assistant) is a handheld computer that provides personal organizer functions, such as a calendar, appointment book, and notepad. An Internet appliance is a computer with limited functionality whose main purpose is to connect to the Internet from home. A mid-range server is more powerful and larger than a workstation computer. Users typically access a mid-range server through a personal computer or a terminal, which is a device with a monitor and a keyboard that usually has no stand-alone processing power.
A mainframeis a large, expensive, very powerful computer that can handle hundreds or thousands of connected users simultaneously. A supercomputer is the fastest, most powerful, and most expensive category of computer.



computers. They are further classified into
Desktop Computers
Laptop Computers
Handheld Computers(PDAs)
Desktop Computers

Today the Desktop computers are the most popular computer systems.These desktop computers are also known as personal computers or simply PCs. They are usually easier to use and more affordable. They are normally intended for individual users for their word processing and other
small application requirements.

Laptop Computers

Laptop computers are portable computers. They are lightweight computers with a thin screen. They are also called as notebook computers because of their small size. They can operate on batteries and hence are very popular with travelers. The screen folds down onto the keyboard when not in use.


Handheld Computers



Handheld computers or Personal Digital Assistants (PDAs) are pen-based and also battery-powered. They are small and can be carried anywhere. They use a pen like stylus and accept handwritten input directly on the screen. They are not as powerful as desktops or laptops but they are used for scheduling appointments,storing addresses and playing games. They have touch screens which we use with a finger or a stylus

Handheld computers or Personal Digital Assistants (PDAs) are pen-based and also battery-powered. They are small and can be carried anywhere. They use a pen like stylus and accept handwritten input directly on the screen. They are not as powerful as desktops or laptops but they are used for scheduling appointments,storing addresses and playing games. They have touch screens which we use with a finger or a stylus


Computer Components
Computer hardware components include input devices, output devices, a system unit, storage devices, and communications devices. An input device is any hardware component that allows a user to enter data and instructions into a computer. Six commonly used input devices are the keyboard, mouse, microphone, scanner, digital camera, and PC camera. An output device is any hardware component that can convey information to a user. Three commonly used output devices are a printer, a monitor, and speakers.
The system unit is a box-like case made from metal or plastic that protects the internal electronic components of the computer from damage. The system unit contains the central processing unit and memory. The central processing unit (CPU) is the electronic device that interprets and carries out the basic instructions that operate the computer. Memory is a temporary holding place for data and instructions.
A storage device records and retrieves data to and from a storage medium. Six common storage devices are a floppy disk drive, a Zip® drive, a hard disk drive, a CD-ROM drive, a CD-RW drive, a DVD-ROM drive, and a DVD+RW drive. A communications device enables computer users to communicate and exchange items such as data, instructions, and information with another computer. A modem is a communications device that enables computers to communicate usually via telephone lines or cable.
A computer is a powerful tool because it is able to perform the information processing cycle operations (input, process, output, and storage) with amazing speed, reliability, and accuracy; store huge amounts of data and information; and communicate with other computers. Computers allow users to generate correct information quickly, hold the information so it is available at any time, and share the information with other computer users.


Computers come in all types and sizes. There are primarily two main sizes of computers. They are:
  • Portable
  • Desktop
The portable computer comes in various sizes and are referred to as laptops, notebooks, and hand-held computers. These generally denote different sizes, the laptop being the largest, and the hand-held is the smallest size. This document will mainly talk about the desktop computer although portable computer issues are also discussed in various areas.
Differentiate between storage and memory
Memory, which is composed of one or more chips on the motherboard, is a temporary holding place for data and instructions during processing. The contents of volatile memory, such as RAM, are lost when the power to the computer is turned off. The contents of nonvolatile memory, such as ROM, are not lost when power is removed from the computer. Storage holds items such as data, instructions, and information for future use; that is, storage holds these items while they are not being processed. Storage is nonvolatile, which means the items in storage are retained even when power is removed from the computer. Compared to memory, the access time (the time it takes to locate a single item) for storage is slow.
Identify various types of storage media and storage devices
A storage medium (media is the plural) is the physical material on which items are kept. A storage device is the computer hardware that records and retrieves items to and from a storage medium. Storage devices can function as sources of input and output. When storage devices transfer items from a storage medium into memory – a process called reading – they function as sources of input. When storage devices transfer items from memory to a storage medium – a process called writing – they function as sources of output. Types of storage media include floppy disks, hard disks, compact discs, tape, PC Cards, microfilm, and microfiche
A CD-ROM, or compact disc read-only memory, is a compact disc that uses the same laser technology as audio CDs. For a computer to read items stored on a CD-ROM, you insert the disc into a CD-ROM drive or CD-ROM player. When viewing animation or video, the speed of a CD-ROM drive, or data transfer rate, is important. A higher the data transfer rate, results in smoother playback of images and sounds.
Most standard CDs are single-session because manufacturers record (write) all items to the disc at one time. Variations of standard CD-ROMs, such as PhotoCD, CD-R (compact disc-recordable), and CD-RW (compact disc-rewritable), are multisession, which means additional data, instructions, and information can be written at a later time. A PhotoCD is a compact disc that contains digital photographic images. A CD-R (compact disc-recordable) is a multisession compact disc onto which you can record your own items. A CD-RW (compact disc-rewritable) is an erasable disc you can write on multiple times.
A DVD-ROM (digital video disc-ROM) is an extremely high-capacity compact disc capable of storing from 4.7 GB to 17 GB. In order to read a DVD-ROM, you must have a DVD-ROM drive. You also can obtain recordable and rewritable versions of DVD. A DVD-R (DVD-recordable) allows you to write on it once and read (play) it many times. With the new rewritable DVD, called a DVD+RW, you can erase and record on the disc multiple times.
Storage Media and Devices
The first computer storage medium was a punched card. Herman Hollerith’s punched card tabulating machine helped complete the 1890 census in just 2½ years (compared to 8 years for the 1880 census) at a savings of more than $5 million. Hollerith later founded the Tabulating Machine Company, which eventually became known as International Business Machines (IBM). An understanding of storage terms is very important for purchasers, and users, of storage devices.
·         1 Kilobyte (KB) = 1 thousand bytes
·         1 Megabyte (MB) = 1 million bytes
·         1 Gigabyte (GB) = 1 billion bytes
·         1 Terabyte (TB) = 1 trillion bytes
·         1 Petabyte (PB) = 1 quadrillion bytes
1 KB stores approximately ½ page of text. Depending on speed and size, rough costs for RAM are about $40 to $50 per megabyte, while hard disk storage costs are around $0.20 per megabyte.
Computer Components:
Computers are made of the following basic components:


The physical elements of a computer, its hardware, are generally divided into the central processing unit (CPU), main memory (or random-access memory, RAM), and peripherals. The last class encompasses all sorts of input and output (I/O) devices: keyboard, display monitor, printer, disk drives, network connections, scanners, and more.


  • Moore's law
The CPU and RAM are integrated circuits (ICs)—small silicon wafers, or chips, that contain thousands or millions of transistors that function as electrical switches. In 1965 Gordon Moore, one of the founders of Intel, stated what has become known as Moore's law: the number of transistors on a chip doubles about every 18 months. (See figure.) Moore suggested that financial constraints would soon cause his law to break down, but it has been remarkably accurate for far longer than he first envisioned. It now appears that technical constraints may finally invalidate Moore's law, since sometime between 2010 and 2020 transistors would have to consist of only a few atoms each, at which point the laws of quantum physics imply that they would cease to function reliably.

The CPU provides the circuits that implement the computer's instruction set—its machine language. It is composed of an arithmetic-logic unit (ALU) and control circuits. The ALU carries out basic arithmetic and logic operations, and the control section determines the sequence of operations, including branch instructions that transfer control from one part of a program to another. Although the main memory was once considered part of the CPU, today it is regarded as separate. The boundaries shift, however, and CPU chips now also contain some high-speed cache memory where data and instructions are temporarily stored for fast access.
The ALU has circuits that add, subtract, multiply, and divide two arithmetic values, as well as circuits for logic operations such as AND and OR (where a 1 is interpreted as true and a 0 as false, so that, for instance, 1 AND 0 = 0; see Boolean algebra). The ALU has several to more than a hundred registers that temporarily hold results of its computations for further arithmetic operations or for transfer to main memory.
The circuits in the CPU control section provide branch instructions, which make elementary decisions about what instruction to execute next. For example, a branch instruction might be “If the result of the last ALU operation is negative, jump to location A in the program; otherwise, continue with the following instruction.” Such instructions allow “if-then-else” decisions in a program and execution of a sequence of instructions, such as a “while-loop” that repeatedly does some set of instructions while some condition is met. A related instruction is the subroutine call, which transfers execution to a subprogram and then, after the subprogram finishes, returns to the main program where it left off.
In a stored-program computer, programs and data in memory are indistinguishable. Both are bit patterns—strings of 0s and 1s—that may be interpreted either as data or as program instructions, and both are fetched from memory by the CPU. The CPU has a program counter that holds the memory address (location) of the next instruction to be executed. The basic operation of the CPU is the “fetch-decode-execute” cycle:
  • Fetch the instruction from the address held in the program counter, and store it in a register.
  • Decode the instruction. Parts of it specify the operation to be done, and parts specify the data on which it is to operate. These may be in CPU registers or in memory locations. If it is a branch instruction, part of it will contain the memory address of the next instruction to execute once the branch condition is satisfied.
  • Fetch the operands, if any.
  • Execute the operation if it is an ALU operation.
  • Store the result (in a register or in memory), if there is one.
  • Update the program counter to hold the next instruction location, which is either the next memory location or the address specified by a branch instruction.
At the end of these steps the cycle is ready to repeat, and it continues until a special halt instruction stops execution.
Steps of this cycle and all internal CPU operations are regulated by a clock that oscillates at a high frequency (now typically measured in gigahertz, or billions of cycles per second). Another factor that affects performance is the “word” size—the number of bits that are fetched at once from memory and on which CPU instructions operate. Digital words now consist of 32 or 64 bits, though sizes from 8 to 128 bits are seen.
Processing instructions one at a time, or serially, often creates a bottleneck because many program instructions may be ready and waiting for execution. Since the early 1980s, CPU design has followed a style originally called reduced-instruction-set computing (RISC). This design minimizes the transfer of data between memory and CPU (all ALU operations are done only on data in CPU registers) and calls for simple instructions that can execute very quickly. As the number of transistors on a chip has grown, the RISC design requires a relatively small portion of the CPU chip to be devoted to the basic instruction set. The remainder of the chip can then be used to speed CPU operations by providing circuits that let several instructions execute simultaneously, or in parallel.
There are two major kinds of instruction-level parallelism (ILP) in the CPU, both first used in early supercomputers. One is the pipeline, which allows the fetch-decode-execute cycle to have several instructions under way at once. While one instruction is being executed, another can obtain its operands, a third can be decoded, and a fourth can be fetched from memory. If each of these operations requires the same time, a new instruction can enter the pipeline at each phase and (for example) five instructions can be completed in the time that it would take to complete one without a pipeline. The other sort of ILP is to have multiple execution units in the CPU—duplicate arithmetic circuits, in particular, as well as specialized circuits for graphics instructions or for floating-point calculations (arithmetic operations involving noninteger numbers, such as 3.27). With this “superscalar” design, several instructions can execute at once.
Both forms of ILP face complications. A branch instruction might render preloaded instructions in the pipeline useless if they entered it before the branch jumped to a new part of the program. Also, superscalar execution must determine whether an arithmetic operation depends on the result of another operation, since they cannot be executed simultaneously. CPUs now have additional circuits to predict whether a branch will be taken and to analyze instructional dependencies. These have become highly sophisticated and can frequently rearrange instructions to execute more of them in parallel.

The earliest forms of computer main memory were mercury delay lines, which were tubes of mercury that stored data as ultrasonic waves, and cathode-ray tubes, which stored data as charges on the tubes' screens. The magnetic drum, invented about 1948, used an iron oxide coating on a rotating drum to store data and programs as magnetic patterns.
In a binary computer any bitable device (something that can be placed in either of two states) can represent the two possible bit values of 0 and 1 and can thus serve as computer memory. Magnetic-core memory, the first relatively cheap RAM device, appeared in 1952. It was composed of tiny, doughnut-shaped ferrite magnets threaded on the intersection points of a two-dimensional wire grid. These wires carried currents to change the direction of each core's magnetization, while a third wire threaded through the doughnut detected its magnetic orientation.
The first integrated circuit (IC) memory chip appeared in 1971. IC memory stores a bit in a transistor-capacitor combination. The capacitor holds a charge to represent a 1 and no charge for a 0; the transistor switches it between these two states. Because a capacitor charge gradually decays, IC memory is dynamic RAM (DRAM), which must have its stored values refreshed periodically (every 20 milliseconds or so). There is also static RAM (SRAM), which does not have to be refreshed. Although faster than DRAM, SRAM uses more transistors and is thus more costly; it is used primarily for CPU internal registers and cache memory.
In addition to main memory, computers generally have special video memory (VRAM) to hold graphical images, called bit-maps, for the computer display. This memory is often dual-ported—a new image can be stored in it at the same time that its current data is being read and displayed.
It takes time to specify an address in a memory chip, and, since memory is slower than a CPU, there is an advantage to memory that can transfer a series of words rapidly once the first address is specified. One such design is known as synchronous DRAM (SDRAM), which became widely used by 2001.
Nonetheless, data transfer through the “bus”—the set of wires that connect the CPU to memory and peripheral devices—are a bottleneck. For that reason, CPU chips now contain cache memory—a small amount of fast SRAM. The cache holds copies of data from blocks of main memory. A well-designed cache allows up to 85–90 percent of memory references to be done from it in typical programs, giving a several-fold speedup in data access.
The time between two memories reads or writes (cycle time) was about 17 microseconds (millionths of a second) for early core memory and about 1 microsecond for core in the early 1970s. The first DRAM had a cycle time of about half a microsecond, or 500 nanoseconds (billionths of a second), and today it is 20 nanoseconds or less. An equally important measure is the cost per bit of memory. The first DRAM stored 128 bytes (1 byte = 8 bits) and cost about $10, or $80,000 per megabyte (millions of bytes). In 2001 DRAM could be purchased for less than $0.25 per megabyte. This vast decline in cost made possible graphical user interfaces (GUIs), the display fonts that word processors use, and the manipulation and visualization of large masses of data by scientific computers.

Secondary memory on a computer is storage for data and programs not in use at the moment. In addition to punched cards and paper tape, early computers also used magnetic tape for secondary storage. Tape is cheap, either on large reels or in small cassettes, but has the disadvantage that it must be read or written sequentially from one end to the other.
IBM introduced the first magnetic disk, the RAMAC, in 1955; it held 5 megabytes and rented for $3,200 per month. Magnetic disks are platters coated with iron oxide, like tape and drums. An arm with a tiny wire coil, the read/write (R/W) head, moves radially over the disk, which is divided into concentric tracks composed of small arcs, or sectors, of data. Magnetized regions of the disk generate small currents in the coil as it passes, thereby allowing it to “read” a sector; similarly, a small current in the coil will induce a local magnetic change in the disk, thereby “writing” to a sector. The disk rotates rapidly (up to 15,000 rotations per minute), and so the R/W head can rapidly reach any sector on the disk.



Early disks had large removable platters. In the 1970s IBM introduced sealed disks with fixed platters known as Winchester disks—perhaps because the first ones had two 30-megabyte platters, suggesting the Winchester 30-30 rifle. Not only was the sealed disk protected against dirt, the R/W head could also “fly” on a thin air film, very close to the platter. By putting the head closer to the platter, the region of oxide film that represented a single bit could be much smaller, thus increasing storage capacity. This basic technology is still used. (See figure.)
Refinements have included putting multiple platters—10 or more—in a single disk drive, with a pair of R/W heads for the two surfaces of each platter in order to increase storage and data transfer rates. Even greater gains have resulted from improving control of the radial motion of the disk arm from track to track, resulting in denser distribution of data on the disk. By 2002 such densities had reached over 8,000 tracks per centimetre (20,000 tracks per inch), and a platter the diameter of a coin could hold over a gigabyte of data. In 2002 an 80-gigabyte disk cost about $200—only one ten-millionth of the 1955 cost and representing an annual decline of nearly 30 percent, similar to the decline in the price of main memory.



  • The DVD player uses a laser that is higher-powered and has a correspondingly finer focus point than …
Optical storage devices—CD-ROM (compact disc, read-only memory) and DVD-ROM (digital videodisc, or versatile disc)—appeared in the mid-1980s and '90s. They both represent bits as tiny pits in plastic, organized in a long spiral like a phonograph record, written and read with lasers. (See figure.) A CD-ROM can hold 2 gigabytes of data, but the inclusion of error-correcting codes (to correct for dust, small defects, and scratches) reduces the usable data to 650 megabytes. DVDs are denser, have smaller pits, and can hold 17 gigabytes with error correction.
Optical storage devices are slower than magnetic disks, but they are well suited for making master copies of software or for multimedia (audio and video) files that are read sequentially. There are also writable and rewritable CD-ROMs (CD-R and CD-RW) and DVD-ROMs (DVD-R and DVD-RW) that can be used like magnetic tapes for inexpensive archiving and sharing of data.
The decreasing cost of memory continues to make new uses possible. A single CD-ROM can store 100 million words, more than twice as many words as are contained in the printed Encyclopædia Britannica. A DVD can hold a feature-length motion picture. Nevertheless, even larger and faster storage systems, such as three-dimensional optical media, are being developed for handling data for computer simulations of nuclear reactions, astronomical data, and medical data, including X-ray images. Such applications typically require many terabytes (1 terabyte = 1,000 gigabytes) of storage, which can lead to further complications in indexing and retrieval.

Computer peripherals are devices used to input information and instructions into a computer for storage or processing and to output the processed data. In addition, devices that enable the transmission and reception of data between computers are often classified as peripherals.

A plethora of devices falls into the category of input peripheral. Typical examples include keyboards, mice, trackballs, pointing sticks, joysticks, digital tablets, touch pads, and scanners.
Keyboards contain mechanical or electromechanical switches that change the flow of current through the keyboard when depressed. A microprocessor embedded in the keyboard interprets these changes and sends a signal to the computer. In addition to letter and number keys, most keyboards also include “function” and “control” keys that modify input or send special commands to the computer.



Mechanical mice and trackballs operate alike, using a rubber or rubber-coated ball that turns two shafts connected to a pair of encoders that measure the horizontal and vertical components of a user's movement, which are then translated into cursor movement on a computer monitor. Optical mice employ a light beam and camera lens to translate motion of the mouse into cursor movement. (See figure.)
Pointing sticks, which are popular on many laptop systems, employ a technique that uses a pressure-sensitive resistor. As a user applies pressure to the stick, the resistor increases the flow of electricity, thereby signaling that movement has taken place. Most joysticks operate in a similar manner.
Digital tablets and touch pads are similar in purpose and functionality. In both cases, input is taken from a flat pad that contains electrical sensors that detect the presence of either a special tablet pen or a user's finger, respectively.
A scanner is somewhat akin to a photocopier. A light source illuminates the object to be scanned, and the varying amounts of reflected light are captured and measured by an analog-to-digital converter attached to light-sensitive diodes. The diodes generate a pattern of binary digits that are stored in the computer as a graphical image.

Output devices
Printers are a common example of output devices. New multifunction peripherals that integrate printing, scanning, and copying into a single device are also popular. Computer monitors are sometimes treated as peripherals. High-fidelity sound systems are another example of output devices often classified as computer peripherals. Manufacturers have announced devices that provide tactile feedback to the user—“force feedback” joysticks, for example. This highlights the complexity of classifying peripherals—a joystick with force feedback is truly both an input and an output peripheral.





  • Inkjet printer
Early printers often used a process known as impact printing, in which a small number of pins were driven into a desired pattern by an electromagnetic print head. As each pin was driven forward, it struck an inked ribbon and transferred a single dot the size of the pinhead to the paper. Multiple dots combined into a matrix to form characters and graphics, hence the name dot matrix. Another early print technology, daisy-wheel printers, made impressions of whole characters with a single blow of an electromagnetic print head, similar to an electric typewriter. Laser printers have replaced such printers in most commercial settings. Laser printers employ a focused beam of light (see figure) to etch patterns of positively charged particles on the surface of a cylindrical drum made of negatively charged organic, photosensitive material. As the drum rotates, negatively charged toner particles adhere to the patterns etched by the laser and are transferred to the paper. Another, less expensive printing technology developed for the home and small businesses is inkjet printing (see figure). The majority of inkjet printers operate by ejecting extremely tiny droplets of ink to form characters in a matrix of dots—much like dot matrix printers.
Computer display devices have been in use almost as long as computers themselves. Early computer displays employed the same cathode-ray tubes (CRTs) used in television and radar systems. The fundamental principle behind CRT displays is the emission of a controlled stream of electrons that strike light-emitting phosphors coating the inside of the screen. The screen itself is divided into multiple scan lines, each of which contains a number of pixels—the rough equivalent of dots in a dot matrix printer. The resolution of a monitor is determined by its pixel size. More recent liquid crystal displays (LCD's) rely on liquid crystal cells that realign incoming polarized light. The realigned beams pass through a filter that permits only those beams with a particular alignment to pass. By controlling the liquid crystal cells with electrical charges, various colors or shades are made to appear on the screen.

Communication devices

The most familiar example of a communication device is the common telephone modem (from modulator/demodulate). Modems modulate, or transform, a computer's digital message into an analog signal for transmission over standard telephone networks, and they demodulate the analog signal back into a digital message on reception. In practice, telephone network components limit analog data transmission to about 48 kilo bits per second. Standard cable modems operate in a similar manner over cable television networks, which have a total transmission capacity of 30 to 40 megabits per second over each local neighbourhood “loop.” (Like Ethernet cards, cable modems are actually local area network devices, rather than true modems, and transmission performance deteriorates as more users share the loop.) Asymmetric digital subscriber line (ADSL) modems can be used for transmitting digital signals over a local dedicated telephone line, provided there is a telephone office nearby—in theory, within 5,500 metres (18,000 feet) but in practice about a third of that distance. ADSL is asymmetric because transmission rates differ to and from the subscriber: 8 megabits per second “downstream” to the subscriber and 1.5 megabits per second “upstream” from the subscriber to the service provider. In addition to devices for transmitting over telephone and cable wires, wireless communication devices exist for transmitting infrared, radiowave, and microwave signals.
Major Types of Software
Software is the means by which computer systems speak with computer users. Software forms the heart of computer systems. What are the major types of software? Read on to find out.
Software, by definition, is the collection of computer programs, procedures and documentation that performs different tasks on a computer system. The term 'software' was first used by John Tukey in 1958. At the very basic level, computer software consists of a machine language that comprises groups of binary values, which specify processor instructions. The processor instructions change the state of computer hardware in a predefined sequence. Briefly, computer software is the language in which a computer speaks. There are different types of computer software. What are their major types? Let us see.

Main Types of Software
Application software consists of programs designed to perform specific tasks for users. Application software can be used as a productivity/business tool; to assist with graphics and multimedia projects; to support home, personal, and educational activities; and to facilitate communications. Specific application software products, called software packages, are available from software vendors. Although application software also is available as shareware, freeware, and public-domain software, these usually have fewer capabilities than retail software packages.

Many application programs are designed to run with a specific operating system. When shopping for an application software package, buyers must make sure they have a compatible operating system. A software package designed to be used with the Macintosh operating system may not work with the Windows operating system. The operating system version also is important. An application designed for Windows XP may not work with Windows 3.1. Yet, because most operating systems are downward compatible, software written for earlier versions of an operating system (such as Windows 98) usually can be used with recent versions of the operating system (such as Windows XP).

System software consists of programs that control the operations of a computer and its devices. System software serves as the interface between a user, the application software, and the computer’s hardware. One type of system software is the operating system. Before application software can be run, the operating system, which contains instructions that coordinate the activities among computer hardware devices, must be loaded from the hard disk into the computer’s memory.

The user interface controls how you enter data or instructions and how information displays on the computer screen. Many of today’s software programs have a graphical user interface. A graphical user interface (GUI) combines text, graphics, and other visual images to make software easier to use.
  • productivity/business software applications
  • graphic design/multimedia software applications
  • home/personal/educational software applications
  • communications software applications
People use productivity software to become more effective and efficient while performing daily activities. Word processing software allows users to create and manipulate documents that contain text and graphics. With word processing software, you can insert clip art into a document; change margins; find and replace text; use a spelling checker to check spelling; place a header and footer at the top and the bottom of a page; and vary font (character design), font size (character scale), and font style (character appearance).
With spreadsheet software, data is organized in rows and columns, which collectively are called a worksheet. The intersection of a row and column, called a cell, can contain a label (text), a value (number), or a formula or function that performs calculations on the data and displays the result.
Database software allows you to create and manage a database. A database is a collection of data organized to allow access, retrieval, and use of that data. A query is used to retrieve data according to specified criteria, which are restrictions the data must meet.
Presentation graphics software is used to create presentations that communicate ideas, messages, and other information to a group through a slide show. You can use a clip gallery to enhance your presentation with clip art images, pictures, video clips, and audio clips.
A personal information manager (PIM) is software that includes an appointment calendar to schedule activities, an address book to maintain names and addresses, and a notepad to record ideas, reminders, and important information. A software suite is a collection of individual applications sold as a single package.
Project management software allows you to plan, schedule, track, and analyze the progress of a project. Accounting software helps companies record and report their financial transactions.
Power users often use software that allows them to work with graphics and multimedia. Computer-aided design (CAD) software assists in creating engineering, architectural, and scientific designs. Desktop publishing (DTP) software is used to design and produce sophisticated documents. DTP is developed specifically to support page layout, which is the process of arranging text and graphics in a document. Paint software is used to draw graphical images with various on-screen tools. Image editing software provides the capability to modify existing images. Video editing software and audio editing software can be used to modify video and audio segments.
Multimedia authoring software is used to create electronic interactive presentations that can include text, images, video, audio, and animation. Web page authoring software is designed to create Web pages and to organize, manage, and maintain Web sites.
Many software applications are designed specifically for use at home or for personal or educational use. Integrated software combines several productivity software applications that share a similar interface and common features into a single package. Personal finance software is an accounting program that helps pay bills, balance a checkbook, track income and expenses, follow investments, and evaluate financial plans. Legal software assists in the creation of legal documents and provides legal advice. Tax preparation software guides users through the process of filing federal taxes. Personal DTP software helps develop conventional documents by asking questions, presenting predefined layouts, and supplying standard text.
Photo-editing software is used to edit digital photographs. A clip art/image gallery is a collection of clip art and photographs that can be used in all types of documents. Home design/landscaping software assists with planning or remodeling. Educational software teaches a particular skill and exists for about any subject. Reference software provides valuable and thorough information for all individuals. Entertainment software includes interactive games, videos, and other programs designed to support a hobby or provide amusement.
One of the main reasons people use computers is to communicate and share information. E-mail software is used to create, send, receive, forward, store, print, and delete e-mail (electronic mail). A Web browser is a software application used to access and view Web pages. A chat client is software that allows you to connect to a chat room, which permits users to chat via the computer. A newsreader is a software program used to participate in a newsgroup, which is an online area on the Web where users conduct written discussion about a particular subject. An instant messenger is a software program installed to use instant messaging (IM), a real-time communications service that notifies you when one or more people are online and then allows you to exchange messages or files. Groupware is a software application that helps groups of people on a network work together and share information. A videoconference is a meeting between two or more geographically separated people who use a network or the Internet to transmit audio and video data



Programming Software: This is one of the most commonly known and popularly used types of computer software. These software come in the form of tools that assist a programmer in writing computer programs. Computer programs are sets of logical instructions that make a computer system perform certain tasks. The tools that help programmers in instructing a computer system include text editors, compilers and interpreters. Compilers translate source code written in a programming language into the language which a computer understands (mostly the binary form). Compilers generate objects which are combined and converted into executable programs through linkers. Debuggers are used to check code for bugs and debug it. The source code is partially or completely simulated for the debugging tool to run on it and remove bugs if any. Interpreters execute programs. They execute the source code or a precompiled code or translate source code into an intermediate language before execution.

System Software: It helps in running computer hardware and the computer system. System software refers to the operating systems; device drivers, servers, windowing systems and utilities. System software helps an application programmer in abstracting away from hardware, memory and other internal complexities of a computer. An operating system provides users with a platform to execute high-level programs. Firmware and BIOS provide the means to operate hardware.

Application Software: It enables the end users to accomplish certain specific tasks. Business software, databases and educational software are some forms of application software. Different word processors, which are dedicated to specialized tasks to be performed by the user, are other examples of application software.

Malware: Malware refers to any malicious software and is a broader category of software that are a threat to computer security. Adware, spyware, computer viruses, worms, trojan horses and scareware are malware. Computer viruses are malicious programs which replicate themselves and spread from one computer to another over the network or the Internet. Computer worms do the same, the only difference being that viruses need a host program to attach with and spread, while worms don't need to attach themselves to programs. Trojans replicate themselves and steal information. Spywarecan monitor user activity on a computer and steal user information without their knowledge.

Adware: Adware is software with the means of which advertisements are played and downloaded to a computer. Programmers design adware as their tool to generate revenue. They do extract user information like the websites he visits frequently and the pages he likes. Advertisements that appear as pop-ups on your screen are the result of adware programs tracking you. But adware is not harmful to computer security or user privacy. The data it collects is only for the purpose of inviting user clicks on advertisements.

There are some other types of computer software like inventory management software, ERP, utility software, accounting software among others that find applications in specific information and data management systems. Let's take a look at some of them.

Inventory Management Software: This type of software helps an organization in tracking its goods and materials on the basis of quality as well as quantity. Warehouse inventory management functions encompass the internal warehouse movements and storage. Inventory software helps a company in organizing inventory and optimizing the flow of goods in the organization, thus leading to improved customer service.

Utility Software: Also known as service routine, utility software helps in the management of computer hardware and application software. It performs a small range of tasks. Disk defragmenters, systems utilities and virus scanners are some of the typical examples of utility software.

Data Backup and Recovery Software: An ideal data backup and recovery software provides functionalities beyond simple copying of data files. This software often supports user needs of specifying what is to be backed up and when. Backup and recovery software preserve the original organization of files and allow an easy retrieval of the backed up data.

Types of Software and their licensing

A software license determines the way in which that software can be accessed and used. Depending on the software licensing, the end users have rights to copy, modify or redistribute the software. While some software have to be bought, some are available for free on the Internet. Some licenses allow you to use, copy and distribute the software while others allow only one of the three operations. In some software, the source code is made available to the end users, while in others it is not. Here we will see the ways in which different types of software are distributed to users.
There are two categories of computer software: system software and application software. System software consists of the programs that control the operations of a computer and its devices. Two types of system software are the operating system and utility programs. An operating system (OS) coordinates all activities among hardware devices and contains instructions that allow you to run application software. A utility program performs specific tasks, usually related to managing a computer, its devices, or its programs. You interact with software through its user interface.
Application software consists of programs that perform specific tasks for users. Popular application software includes word processing software, spreadsheet software, database software, and presentation graphics software. Application software can be packaged software (copyrighted software that meets the needs of a variety of users), custom software (tailor-made software developed at a user’s request), freeware (copyrighted software provided at no cost), public-domain











What is a Network?

First of all when was Internet discovered.
The Internet was activated in 1969 as a network of university mainframe computers. The hypothesis of the Internet was first written about by J.C.R. Licklider, but the actual building of it did not occur until 1969 with the creation of ARPANET. The first two nodes to be connected were at UCLA's Network Measurement Center and the Stanford Research Institute.
Leonard Klein rock from MIT theorized the concept of packet switching that would enable computers to communicate effectively via a network. The ARPANET was first demonstrated at the International Computer Communication Conference in 1972, which is also the first year electronic mail was introduced. The idea of the Internet is based on the concept of many independent networks joined together, including packet-based radio networks and satellite networks.
A network consists of 2 or more computers connected together, and they can communicate and share resources (e.g. information). In the early 1970s, other computer networks were added and TCP, or transmission control protocol, on which the modern Internet is based was developed by scientist Vinton Cerf. In 1989, a Swiss programmer named Tim Berners-Lee created the World Wide Web as a place to store information as well as communicate. In 1992, students at the University of Illinois developed the first browser, called Mosaic, and later that year Congress allowed the Web to be used for commercial purposes.

A computer network, often simply referred to as a network, is a collection of hardware components and computers interconnected by communication channels that allow sharing of resources and information.[1] Where at least one process in one device is able to send/receive data to/from at least one process residing in a remote device, then the two devices are said to be in a network. Simply, more than one computers interconnected through a communication media for information interchange are called a computer network.

Networks may be classified according to a wide variety of characteristics such as the medium used to transport the data, communications protocol used, scale, topology, and organizational scope.

Communications protocols define the rules and data formats for exchanging information in a computer network, and provide the basis for network programming. Well-known communications protocols are Ethernet, a hardware and link layer standard that is ubiquitous in local area networks, and the internet protocol suite, which defines a set of protocols for internetworking, i.e. for data communication between multiple networks, as well as host-to-host data transfer, and application-specific data transmission formats.
A network is a collection of computers and devices connected together via communications devices, such as a modem, and communications media, such as cables, telephone lines, cellular radio, and satellites. Networks allow users to share resources, such as hardware devices, software devices, data, and information. Most business computers are networked, either by a local area network (LAN) in a limited geographic area or by a wide area network (WAN) in a large geographical area.

The world’s largest network is the Internet, which is a worldwide collection of networks that links together millions of businesses, government agencies, educational institutions, and individuals. Users connect to the Internet to send messages, access information, shop for goods and services, meet or converse with other users, and access sources of entertainment and leisure. Most users connect to the Internet through an Internet service provider (ISP) or an online service provider (OSP). The World Wide Web is a popular segment of the Internet that contains billions of documents called Web pages. These documents can contain text, graphics, sound, video, and built-in connections, or links, to other Web pages stored on computers throughout the world.

Types Of Network

Networks are often classified by their physical or organizational extent or their purpose. Usage, trust level, and access rights differ between these types of networks.

Personal area network

A personal area network (PAN) is a computer network used for communication among computer and different information technological devices close to one person. Some examples of devices that are used in a PAN are personal computers, printers, fax machines, telephones, PDAs, scanners, and even video game consoles. A PAN may include wired and wireless devices. The reach of a PAN typically extends to 10 meters.[11] A wired PAN is usually constructed with USB and Firewire connections while technologies such as Bluetooth and infrared communication typically form a wireless PAN.

Local area network

A local area network (LAN) is a network that connects computers and devices in a limited geographical area such as home, school, computer laboratory, office building, or closely positioned group of buildings. Each computer or device on the network is a node. Current wired LANs are most likely to be based on Ethernet technology, although new standards like ITU-TG.hn also provide a way to create a wired LAN using existing home wires (coaxial cables, phone lines and power lines).[12]

Typical library network, in a branching tree topology and controlled access to resources
 All interconnected devices must understand the network layer (layer 3), because they are handling multiple subnets (the different colors). Those inside the library, which have only 10/100 Mbit/s Ethernet connections to the user device and a Gigabit Ethernet connection to the central router, could be called "layer 3 switches" because they only have Ethernet interfaces and must understand IP. It would be more correct to call them access routers, where the router at the top is a distribution router that connects to the Internet and academic networks' customer access routers.

The defining characteristics of LANs, in contrast to WANs (Wide Area Networks), include their higher data transfer rates, smaller geographic range, and no need for leased telecommunication lines. Current Ethernet or other IEEE 802.3 LAN technologies operate at speeds up to 10 Gbit/s. This is the data transfer rate. IEEE has projects investigating the standardization of 40 and 100 Gbit/s.[13] LANs can be connected to Wide area network by using routers.





Home area network

A home area network (HAN) is a residential LAN which is used for communication between digital devices typically deployed in the home, usually a small number of personal computers and accessories, such as printers and mobile computing devices. An important function is the sharing of Internet access, often a broadband service through a cable TV or Digital Subscriber Line (DSL) provider.

Storage area network

A storage area network (SAN) is a dedicated network that provides access to consolidated, block level data storage. SANs are primarily used to make storage devices, such as disk arrays, tape libraries, and optical jukeboxes, accessible to servers so that the devices appear like locally attached devices to the operating system. A SAN typically has its own network of storage devices that are generally not accessible through the local area network by other devices. The cost and complexity of SANs dropped in the early 2000s to levels allowing wider adoption across both enterprise and small to medium sized business environments.

Campus area network

A campus area network (CAN) is a computer network made up of an interconnection of LANs within a limited geographical area. The networking equipment (switches, routers) and transmission media (optical fiber, copper plant, Cat5 cabling etc.) are almost entirely owned (by the campus tenant / owner: an enterprise, university, government etc.).

In the case of a university campus-based campus network, the network is likely to link a variety of campus buildings including, for example, academic colleges or departments, the university library, and student residence halls.

Backbone network

A backbone network is part of a computer network infrastructure that interconnects various pieces of network, providing a path for the exchange of information between different LANs or subnetworks. A backbone can tie together diverse networks in the same building, in different buildings in a campus environment, or over wide areas. Normally, the backbone's capacity is greater than that of the networks connected to it.

A large corporation which has many locations may have a backbone network that ties all of these locations together, for example, if a server cluster needs to be accessed by different departments of a company which are located at different geographical locations. The equipment which ties these departments together constitute the network backbone. Network performance management including network congestion are critical parameters taken into account when designing a network backbone.

A specific case of a backbone network is the Internet backbone, which is the set of wide-area network connections and core routers that interconnect all networks connected to the Internet.

Metropolitan area network

A Metropolitan area network (MAN) is a large computer network that usually spans a city or a large campus.

Wide area network
A wide area network (WAN) is a computer network that covers a large geographic area such as a city, country, or spans even intercontinental distances, using a communications channel that combines many types of media such as telephone lines, cables, and air waves. A WAN often uses transmission facilities provided by common carriers, such as telephone companies. WAN technologies generally function at the lower three layers of the OSI reference model: the physical layer, the data link layer, and the network layer.

Enterprise private network

An enterprise private network is a network built by an enterprise to interconnect various company sites, e.g., production sites, head offices, remote offices, shops, in order to share computer resources.

Virtual private network

A virtual private network (VPN) is a computer network in which some of the links between nodes are carried by open connections or virtual circuits in some larger network (e.g., the Internet) instead of by physical wires. The data link layer protocols of the virtual network are said to be tunneled through the larger network when this is the case. One common application is secure communications through the public Internet, but a VPN need not have explicit security features, such as authentication or content encryption. VPNs, for example, can be used to separate the traffic of different user communities over an underlying network with strong security features.

VPN may have best-effort performance, or may have a defined service level agreement (SLA) between the VPN customer and the VPN service provider. Generally, a VPN has a topology more complex than point-to-point.

Internetwork

An internetwork is the connection of multiple computer networks via a common routing technology using routers. The Internet is an aggregation of many connected internetworks spanning the Earth

Intranets and extranets

Intranets and extranets are parts or extensions of a computer network, usually a LAN.
 An intranet is a set of networks, using the Internet Protocol and IP-based tools such as web browsers and file transfer applications, that is under the control of a single administrative entity. That administrative entity closes the intranet to all but specific, authorized users. Most commonly, an intranet is the internal network of an organization. A large intranet will typically have at least one web server to provide users with organizational information.
 An extranet is a network that is limited in scope to a single organization or entity and also has limited connections to the networks of one or more other usually, but not necessarily, trusted organizations or entities—a company's customers may be given access to some part of its intranet—while at the same time the customers may not be considered trusted from a security standpoint. Technically, an extranet may also be categorized as a CAN, MAN, WAN, or other type of network, although an extranet cannot consist of a single LAN; it must have at least one connection with an external network.

Internet

The Internet is a global system of interconnected governmental, academic, corporate, public, and private computer networks. It is based on the networking technologies of the Internet Protocol Suite. It is the successor of the Advanced Research Projects Agency Network (ARPANET) developed by DARPA of the United States Department of Defense. The Internet is also the communications backbone underlying the World Wide Web (WWW).

Participants in the Internet use a diverse array of methods of several hundred documented, and often standardized, protocols compatible with the Internet Protocol Suite and an addressing system (IP addresses) administered by the Internet Assigned Numbers Authority and address registries. Service providers and large enterprises exchange information about the reachability of their address spaces through the Border Gateway Protocol (BGP), forming a redundant worldwide mesh of transmission paths.


The Internet is a worldwide collection of networks that links millions of businesses, government offices, educational institutions, and individuals. Data is transferred over the Internet using servers, which are computers that manage network resources and provide centralized storage areas, and clients, which are computers that can access the contents of the storage areas. The data travels over communications lines. Each computer or device on a communications line has a numeric address called an IP (Internet protocol) address, the text version of which is called a domain name. Every time you specify a domain name, a DNS (domain name system) server translates the domain name into its associated IP address, so data can route to the correct computer.
You can access the Internet through an Internet service provider, an online service provider, or a wireless service provider. An Internet service provider (ISP) provides temporary Internet connections to individuals and companies. An online service provider (OSP) also supplies Internet access, in addition to a variety of special content and services. A wireless service provider (WSP) provides wireless Internet access to users with wireless modems or Web-enabled handheld computers or devices.
Employees and students often connect to the Internet through a business or school network that connects to a service provider. For home or small business users, dial-up access provides an easy and inexpensive way to connect to the Internet. With dial-up access, you use a computer, a modem, and a regular telephone line to dial into an ISP or OSP. Some home and small business users opt for newer, high-speed technologies. DSL (digital subscriber line) provides high-speed connections over a regular copper telephone line. A cable modem provides high-speed Internet connections through a cable television network.

A search engine is a software program you can use to find Web sites, Web pages, and Internet files. To find a Web page or pages, you enter a relevant word or phrase, called search text or keywords, in the search engine’s text box. Many search engines then use a program called a spider to read pages on Web sites and create a list of pages that contain the keywords. Any Web page that is listed as the result of the search is called a hit. Each hit is a link that can be clicked to display the associated Web site or Web page.
There are six basic types of Web pages. An advocacy Web page contains content that describes a cause, opinion, or idea. A business/marketing Web page contains content that promotes or sells products or services. An informational Web page contains factual information. A news Web page contains newsworthy material including stories and articles relating to current events, life, money, sports, and the weather. A portal Web page offers a variety of Internet services from a single, convenient location. A personal Web page is maintained by a private individual who normally is not associated with any organization.
Pull technology is a method of obtaining information that relies on a client such as your computer to request a Web page from a server. On the other hand, Web casting, also called push technology, is a method of obtaining information in which a server automatically downloads content to your computer at regular intervals or whenever updates are made to the site. Web casting saves time by delivering information at regular intervals and allows users to view Web content when they are offline, that is, when they are not connected to the Internet.